;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^The 3 Major powers start with this.
^Allows settlers to build airbases.
^You'll need this to detect submarines.
^Axis' first tank destroyer design.
^Increases the effect of Cinemas.
^Increases the effect of Cathedrals.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^nb. Sloped Armour is only obtained via events. 
^Free dvance for first power to discover.
^Decreases the effect of Propoganda Centres.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy units.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Fortifications.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Soviet can have this.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%%. Makes city more resistant
to revolts caused by enemy infiltrators. 

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ BlackMarket).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content (Three for Axis).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Gradeschool).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content.

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Industrial Estates).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases output of Industrial Estates by 50%%. 

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional
50%% (cumulative with BlackMarket & Bank for a grand
total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "town" improvement (irrigated twice)
to produce 50%% more food.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or railroads) produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Grade School and University 
for a grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and V-1 missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases output of Industrial Estates by 50%%.  
Cleaner than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
Russia's huge population was a major advantage as they 
could afford to trade casualties with the Germans at a
ratio of 1:4 and still win via attrition. Counts as a 
Victory Garden in every one of your cities.

@;Hanging Gardens
@PEDIAIMPROVE40
Or Geheime Staatspolizei in full. The terrorist political 
police of the National Socialist Party (i.e. Nazi Party) 
founded by Hermann Goring in 1933. Its purpose was to 
persecute all political opponents of the Nazi regime, 
not only defensively, but also preventively, in cases of 
suspected or potential opposition. One extra happy citizen 
(actually they're too afraid to complain) in every city.

@;Colossus
@PEDIAIMPROVE41
Switzerland was Europe's preferred international financial 
center even before the war as its banks were favored by 
international depositors and financiers because of Swiss 
political and financial stability and traditional secrecy 
in banking transactions. Zurich was also a major trade 
center for gold. City produces one extra trade arrow in 
each square that already produces one.

@;Lighthouse
@PEDIAIMPROVE42
Before the Snorchel, U-boats depended on rechargeable batteries
to operate while submerged. When a U-boat surfaced, it used its 
air-breathing diesel engine to recharge its batteries. During 
World War II, the addition of this device allowed a U-boat to run 
its diesel engines while submerged at periscope depth thus 
remaining undetected. Ships have their movement rate increased 
by one. Also, all new ships you produce receive veteran status.

@;Great Library
@PEDIAIMPROVE43
Civilization receives any civilization advance
already discovered by two other civilizations.

@;Oracle
@PEDIAIMPROVE44
During the Nazi's reign, boys were drawn into the Hitler Youth, 
and girls became members of the Nazi-led League of German Girls. 
The goal was to indoctrinate people into the party starting at 
a young age. The Allies undoubtedly had their own youth groups
but they were nowhere as radical. Doubles the effect of all of 
your cinemas.

@;Great Wall
@PEDIAIMPROVE45
Enemy civilizations must offer cease-fire/peace
in negotiations.  Combat strength doubled against
barbarians.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
General Heinz Guderian was the father of Germany's Panzer
Divisions and credited with reinventing the Blitzkrieg or
Lightning Warfare concept. Even when tanks were still banned
in Germany by the victors of Wold War One, Germany practiced
with wooden mock tanks. All new ground units produced gain 
Veteran status. Any unit which wins a combat gains Veteran 
status. Expires if Germans lose Ploesti.

@;King Richard's Crusade
@PEDIAIMPROVE47
The Industrial Revolution was the widespread replacement of 
manual labor by machines that began in Britain at the end of
the 18th century. Productivity and technical efficiency grew 
dramatically, in part through the systematic application of 
scientific and practical knowledge to the manufacturing process.
Every square in the city's radius produces an extra resource 
"shield".

@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).

@;Michelangelo's Chapel
@PEDIAIMPROVE49
War heroes were a major boost to propaganda efforts. Of these,
the fighter aces were the most commonly used and the premier
German aces of the period were Erich Hartmann (352 air kills)
and Hans Rudel (over 500 tanks and 800 other vehicles). Famous
Allied Aces were James Johnson, Richard Bong. Counts as a 
Propaganda Centre in each of your cities.

@;Copernicus' Observatory
@PEDIAIMPROVE50
Max Planck (1858-1947) was a renowed German physicist and Nobel 
laureate, who was the originator of the quantum theory. In 1930 
Planck was elected president of the Kaiser Wilhelm Society for 
the Advancement of Science, the leading association of German 
scientists, which was later renamed the Max Planck Society.
Increases science output of city by 50%%.

@;Magellan's Expedition
@PEDIAIMPROVE51
The Enigma was a cypher machine invented by Arthur Scherbius
which was thought to be totally secure. The cracking of German
Enigma messages by an English team based in Bletchley Park led by 
Alan Turing was one of the factors leading to the demise of the 
U-boat terror. The Movement rate of all ships is increased by two.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
As prime minister of Britain during World War II, Churchill roused 
the British to stand against Nazi Germany. The sight of Churchill, 
with his cigar and two fingers raised in a "V for victory" salute, 
inspired Britons to rise to what he called "their finest hour."
All unhappy citizens in city are content.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced
by an equivalent modern unit.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
What's there to say? Everybody knows that people in a
democracy are happier. Decreases unhappy citizens on same 
continent by 2 per city.

@;Isaac Newton's College
@PEDIAIMPROVE55
Even as early as World War II, the Soviets were keeping 
scientists in captivity and pressurizing them to come up with 
new designs and weapons. Many of the later Russian aircraft 
designs came from these 'design bureaus'. Doubles science 
output of city.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
To overcome a shortage of labor in the rapidly expanding 
economy, the War Labor Board limited wage increases and 
obtained no-strike pledges from the unions. The war economy 
was financed by increased taxation and a rise in national 
debt from $49 billion in 1941 to $280 billion in 1945.
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn. Expires if Allies lose
Port Said.

@;Darwin's Voyage
@PEDIAIMPROVE57
Primarily meant for the Allies to represent scientists who
left for America because of Nazi oppression. Albert Einstein
was one such individual. In this scenario any empire can build
this wonder and receive 2 free technological advances.

@;The Statue of Liberty
@PEDIAIMPROVE58
Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered.

@;The Eiffel Tower
@PEDIAIMPROVE59
Practically useless in World War II as the Axis did not care
about world opinion. Practically useless in the scenario as 
well. When you first obtain control of the wonder, every empire's
attitude (AI only) toward you is immediately shifted 25 points
in your favor (on a hundred point scale).  Attitudes continue 
to improve gradually over time.

@;Hoover Dam
@PEDIAIMPROVE61
Rosie the Riviter is a poster by Norman Rockwell which was part
of a U.S. nationwide campaign to get women to play their part
in the manufacturing industries, an area usually reserved for men.
It is the poster with the words "We Can Do It!" in the title 
picture. Provides Hydro power to every city on every continent.

@;Women's Suffrage
@PEDIAIMPROVE60
Entertainment arm of the US Army which produced shows to G.I.'s
who were taking a temporary break from the war. These shows were
elaborate with dancing movie stars, bands and commedians and
considered to be a morale booster. Counts as a Woman's Auxillary
in every one of your cities and thus decreases unhappiness caused 
by troops away from city by 1.

@;Manhattan Project
@PEDIAIMPROVE62
In 1939, Albert Einstein sent a letter president Roosevelt that 
warned of the potential development of an atomic bomb by other 
nations. The Manhattan Project was started in 1942 to develop an 
atomic device lead by Brigadier General Leslie R. Groves and 
physicist J. Robert Oppenheimer. The first atomic detotnation
took place at Alamogordo, New Mexico, on July 16, 1945. Allows 
the Atomic Bomb unit to be built.

@;United Nations
@PEDIAIMPROVE63
Practically useless in World War II as the Axis did not care
about world opinion. Practically useless in the scenario as 
well.
^* Free embassy with every other civilization
^* Enemy (AI only) cannot refuse your peace treaties.

@;Apollo Program
@PEDIAIMPROVE64
Allows construction of spaceship improvements.

@;SETI Program
@PEDIAIMPROVE65
The Z3 is today considered to be the first freely programmable 
computer of the world. It was completed in May 12,1941 by Konrad 
Zuse and was stable unlike the Z1 and Z2 which did not use relays.
The Z3 consumed 4000 Watts, weighed 1000 kg was destroyed in a
bombing raid in 1944. ENIAC was developed in 1943 at the University 
of Pennsylvannia (I'm a PENN Alumni) and was used to calculate 
artillery tables. Counts as a research facility in every city.

@;Cure for Cancer
@PEDIAIMPROVE66
A joint declaration by the U.S. and Britain, issued during World 
War II, expressing common principles in their national policies 
to be followed in the postwar period. It was signed on August 14, 
1941 by President Roosevelt and PM Churchill after a series of 
conferences aboard a warship in the North Atlantic off the coast 
of Newfoundland. One extra happy citizen in each city.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
There is no way to change your form of government in ZWK so
the way resources are distributed in your cities, the rate at 
which your citizens can produce and sustain new units
and city improvements cannot be adjusted by switching governments.
^
Only four forms of government are in use. They are Facist, 
Communism, Democracy and Seperatism.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^SPECIAL
Not used in ZWK.



@PEDIAGOVT2
@width=600
@title=ZWK Government: Seperatism
This is the government type of all the minor powers.
^
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Seperatism has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
As a minor Power, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
You don't want to have this form of government if possible.
(Under Civ2, this form of government is known as Monarchy)


@PEDIAGOVT3
@width=600
@title=ZWK Government: Facist
Facist is the government type of GERMANY
^
^UNIT SUPPORT
Each unit beyond the FOURTH costs one shield per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Nazi rule, state control of the economy eliminates
Corruption.
^
^SPECIAL
All Commando units produced under Nazi governments are
given VETERAN status.  None of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
This form of government is best for large, far-flung empires 
which need to maintain a large military. (Under Civ2, this 
form of government is known as Communism)

@PEDIAGOVT4
@width=600
@title=ZWK Government: Communism
Communism is the government type of the SOVIET UNION
^
^UNIT SUPPORT
Can support EIGHT units for free; additional
units cost one shield each. ONLY Communists may 
produce Soviet Infantry units.
^
^HAPPINESS
Under Communism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Communism has a LOW rate of corruption.
However, it has the special disadvantage that
40%% of SCIENCE output is lost and the maximum SCIENCE
rate is only 60%%.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Cinema, etc.) produce "confiscations" 
equal to the number of citizens they would otherwise 
entertain.  They also require no maintenance.
^
^HINTS
This form of government is ideal for huge crushing armies and will
compensate for the inferior equipment of the Soviets. 
(Under Civ2, this form of government is known as Fundamentalism)

@PEDIAGOVT5
@width=600
@title=ZWK Government: Democracy
Democracy is the government type of the ALLIES
^
^UNIT SUPPORT
Each unit costs one shield per turn. 
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies have a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Democracy each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
You'll probably have to divert some of your trade to luxuries.  
It becomes more difficult (and expensive) to keep an army in 
the field, but building wonders can help with this problem.
(Under Civ2, this form of government is known as Republic)

@PEDIAGOVT6
@width=600
@title=ZWK Government: Modern
^SPECIAL
Not used in ZWK.

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